Approximating Triangular Meshes by Implicit, Multi-Sided Surfaces

نویسندگان

چکیده

The I-patch is a multi-sided surface representation, defined as combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries patch. Our goal to show how collection smoothly connected I-patches can be used approximate triangular meshes. We start from coarse, user-defined vertex graph which specifies an initial subdivision surface. Based on this, we create ribbons that tightly fit mesh along its edges in both positional tangential sense, then optimize free parameters patch better interior. If surfaces are not sufficiently accurate, network needs refined; here exploit construction naturally supports T-nodes. also describe normalization method nicely approximates Euclidean distance field, efficiently evaluated. capabilities limitations approach analyzed through several examples.

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Approximating rational triangular Bézier surfaces by polynomial triangular Bézier surfaces

An attractive method for approximating rational triangular Bézier surfaces by polynomial triangular Bézier surfaces is introduced. The main result is that the arbitrary given order derived vectors of a polynomial triangular surface converge uniformly to those of the approximated rational triangular Bézier surface as the elevated degree tends to infinity. The polynomial triangular surface is con...

متن کامل

Approximating Uniform Triangular Meshes in Polygons

Given a convex polygon P in the plane and a positive integer n, we consider the problem of generating a length-uniform triangular mesh for the interior of P using n Steiner points. More specifically, we want to find both a set Sn of n points inside P , and a triangulation of P using Sn, with respect to the following minimization criteria: (1) ratio of the maximum edge length to the minimum one,...

متن کامل

Creating Smooth Implicit Surfaces from Polygonal Meshes

Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling soft or organic objects, morphing, and constructive solid geometry. Although operating on implicit surfaces is usually straight-forward, creating them is not — interactive techniques are impractical for complex models, and automatic techniques have been largely unexplored. We introduce a practic...

متن کامل

B-spline Patches Fitting on Surfaces and Triangular Meshes

In this paper a technique for the construction of quartic polynomial B-spline patches fitting on analytical surfaces and triangle meshes is presented. The input data are curvature values and principal directions at a given surface point which can be computed directly, if the surface is represented by a vector function. In the case of discrete surface representation, i.e. on a triangle mesh the ...

متن کامل

Smooth parametric surfaces retrieval from triangular meshes using RBFs

Quality of physically-based simulation mostly relies upon qualities of the geometrical model of the entities involved. Particularly, Lagrangian formalism (which we focus on since several years) claims for continuous and smooth descriptors. Our current project aims a precise Lagrangian knee kinematics model. The studied knee model has been chosen as built up from actual bones geometries and liga...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Computer-aided Design and Applications

سال: 2022

ISSN: ['1686-4360']

DOI: https://doi.org/10.14733/cadaps.2022.1015-1028